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About

Title: Software Developer, Technical Director & Generalist

     Seeking either fulltime or freelance employment opportunities as R&D software developer/supervisor, TD and/or Generalist artist. Focus on creating various tools, solving both technical and artistic problems, managing & designing pipelines. Lighting and advanced shading. Experienced with art direction and supervision of teams in order to meet deadlines.

     *At present looking for remote work.

 

Qualifications:                                                 

  • I have been using SideFX Houdini as my main 3D software since 2010.

  • 3D Animation, Rigging, Modelling, Shading, Texturing and Lighting, Scripting (VEX/VOP/MEL/Python) and programming (C/C++, Python), Particles/ Simulations, Rotoscoping/Tracking.

  • Prior to Houdini I worked mainly with Autodesk Maya

  • Proficient with Pixologic Zbrush, Adobe After Effects, Photoshop, Substance Painter and Designer.

  • 3D-Equalizer, The Pixel Farm Track and Syntheyes.

 

 

Work Experience:​

  • 2024-2025 Surgical Science Sweden AB. Tool Development and Automation using Houdini / Houdini Engine in Unity, Pipeline, Workflows and Education for the company’s art departments around the world. I also worked closely with their software developers on their in house real-time 3D engine.

  • 2023-2024 Promotheus Post Production.

  • 2022-2023 Freelance Technical Director/3D Generalist.

  • 2020-2022 Oneview Space Ltd. Houdini/Unity Technical Director.

  • 2013-2020 Promotheus Post Production.

  • 2012-2013 Freelance Technical Director/3D Generalist.

  • 2011-2012 Double Negative - Visual Effects London VFX-TD.

  • 2010-2011 Freelance Technical Director/3D Generalist.

  • 2003-2010 Broadcast Video. Technical Director/3D Department Supervisor.

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  • Head of 3D department for one of the leading post production houses in Israel.

  • Planning and execution of all major projects for the entire department, technically and hands on.

  • Skills also include high level math, programming, technical understanding of both software and physics which allow for a wide range of problem solving, creative solutions and tools development under intense demanding deadlines. Work well in a team with a supportive mindset for both efficiency and high-quality results.

 

Education:

  • A|W Power Animator in Orian media school

  • Software engineering including Project Yahalom at Sela University. Graduated with highest honors in school's history.

  • Math/Physics degree at Tel Aviv Univ (incomplete due to employment opportunity)

  • Coursera Stanford Machine Learning online courses

 

 

Misc:

  • Canadian and Israelian citizen, with valid passports.

  • Fluent in English and Hebrew.

 

 

 

 

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© 2026 by Yaniv Gorali.

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