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Yaniv Gorali
3D Artist / Technical Director / Software Developer
About
Title: Software Developer, Technical Director & Generalist
Seeking either fulltime or freelance employment opportunities as R&D software developer/supervisor, TD and/or Generalist artist. Focus on creating various tools, solving both technical and artistic problems, managing & designing pipelines. Lighting and advanced shading. Experienced with art direction and supervision of teams in order to meet deadlines.
*At present looking for remote work.
Qualifications:
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I have been using SideFX Houdini as my main 3D software since 2010.
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3D Animation, Rigging, Modelling, Shading, Texturing and Lighting, Scripting (VEX/VOP/MEL/Python) and programming (C/C++, Python), Particles/ Simulations, Rotoscoping/Tracking.
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Prior to Houdini I worked mainly with Autodesk Maya
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Proficient with Pixologic Zbrush, Adobe After Effects, Photoshop, Substance Painter and Designer.
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3D-Equalizer, The Pixel Farm Track and Syntheyes.
Work Experience:​
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2024-2025 Surgical Science Sweden AB. Tool Development and Automation using Houdini / Houdini Engine in Unity, Pipeline, Workflows and Education for the company’s art departments around the world. I also worked closely with their software developers on their in house real-time 3D engine.
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2023-2024 Promotheus Post Production.
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2022-2023 Freelance Technical Director/3D Generalist.
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2020-2022 Oneview Space Ltd. Houdini/Unity Technical Director.
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2013-2020 Promotheus Post Production.
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2012-2013 Freelance Technical Director/3D Generalist.
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2011-2012 Double Negative - Visual Effects London VFX-TD.
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2010-2011 Freelance Technical Director/3D Generalist.
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2003-2010 Broadcast Video. Technical Director/3D Department Supervisor.
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Head of 3D department for one of the leading post production houses in Israel.
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Planning and execution of all major projects for the entire department, technically and hands on.
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Skills also include high level math, programming, technical understanding of both software and physics which allow for a wide range of problem solving, creative solutions and tools development under intense demanding deadlines. Work well in a team with a supportive mindset for both efficiency and high-quality results.
Education:
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A|W Power Animator in Orian media school
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Software engineering including Project Yahalom at Sela University. Graduated with highest honors in school's history.
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Math/Physics degree at Tel Aviv Univ (incomplete due to employment opportunity)
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Coursera Stanford Machine Learning online courses
Misc:
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Canadian and Israelian citizen, with valid passports.
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Fluent in English and Hebrew.
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